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Pokémon Legends Z-A (Switch)- Six Months Later

Welcome to my full look at Pokémon Legends Z-A! This is the last mainline game on the base Switch; and in my and others’ honest opinion, a good one to go out on. There’s been lots of hot takes claiming otherwise, but this was something I always knew I’d rather do right than do quick. So, let’s open this up and get started. Gameplay and Presentation- Sending Off the Switch Era in Style Let’s talk about the gameplay first, as it has seen the most significant shakeup in the franchise’s history. Lots to unpack as we go, so let’s start with the basics. Building on the precedent set by Legends Arceus, the battle and capture system are in real time for the first time as opposed to turn-based combat. Each Pokémon move is mapped to the face buttons on your controller, and I do like how they shook up how non-damage moves work for buffing your partner and nerfing your opponents. The cooldown on each move doesn't bother me, as I always prefer rotating move combos over spamming the same attack ...

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